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It’s something you’re going to have to work at making happen.
#Good mugen stage pack full#
It’s fairly difficult to make a unique full game since there’s no real easy way to implement universal mechanics. It’s worth noting, though, that it has its limitations. One more thing Mugen is a nice tool to create a fighting game prototype relatively quickly. Decide what sort of things you like and make sure you make a game that you would love to play for the next few years. Even go to some games you think aren’t good and try to figure out why. Start exploring games you wouldn’t normally play. It was dumb and didn’t fit, but a good group of friends helped me make it better.įinally, the best thing you can do is to play a LOT of fighting games. Now the good news is that both of these new versions have stage fatalities, something that. It also had a tap dash that was similar to Soul Calibur’s. For instance, this pack features new versions of the Pit from both Mortal Kombat 1 and Mortal Kombat 2. Rumble Pack (back when it was called Cross Fighter) had a block button at one point. After downloading M.U.G.E.N, unzip it into a new folder and double-click mugen.exe to run. Almost everything can be customized, from individual characters to stages, as well as the look and feel of the game. Some mechanics are stupid and probably wouldn’t be as fun as you think. M.U.G.E.N is a 2D fighting game engine that is enables you to create commercial-quality fighting games. The smart thing to do is to sit down and figure out what you think would be your ideal fighting game and then run it by a few people you know personally that will give you honest criticism on your mechanics. Ideally, you want to create your own game mechanics. For example, get a version of Ryu and modify him to play like a character from Guilty Gear. If you aren’t quite ready for artwork, again just grab a character you like, and start developing mechanics for that character that fit your game. Luckily, there are a TON of characters to play with. From that point, I’d modify the character to function the way I wanted them to. There’s a few ways you can do this, but the way I did it was to find a character I liked and replace that character’s graphics with my own. For one character (Taeko), I experimented with a 3D model that I traced over and cleaned up.įlash used to be pretty expensive, but you can get it for something like $10 a month now which is pretty great. Tool-wise, I animated everything in Flash.
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